Introducing: The Emotions!

I remember when I first was drawing up the ideas that would eventually become Kaverini, and one important prerequisite was that it be non-violent, or otherwise give a strong message that there are more effective ways to handle difficulties than punching things or lighting them on fire or slashing them with a sword.

If only many other media in our world could follow suit…

While there will be bad guys on your Kaverini adventures, and they will indeed want to hurt you using not-very-nice-methods-which-I-don’t-endorse, your job isn’t to respond in kind.

Your job is to pull their emotional strings so as to make them stop.

Imagine this: you are beset by some variety of criminal with a weapon. You are empty-handed, and you don’t want the criminal to hurt you, or to do anything bad, and so you may react in several ways. You could act nervous and attempt to buy time, you could become visibly upset, or you could attempt to scare down the foe with the power of your words alone.

The criminal may react differently depending on which emotions you choose to show. Some may prove heartily ineffective, and others may strike a weak spot that may cause him or her to rethink his or her entire outlook on life.

This is how the Kaverini confrontation system works. You use your emotions to stop the bad guys.

You can do this in a number of ways (13, in fact…I counted! I should know, because I made the game…). Each of the thirteen emotions differs in the following ways:

  • Each emotion has a “special effect” that has a chance of activating when you use an emotional technique. The higher your emotional intelligence in the given emotion, the higher the chance that you will get the special effect.
  • As described above, some Foes will be relatively unaffected by emotions of certain types, and deeply affected by others. You, as the noble Kaveri, have no way of knowing the weak spot (the “Heel”) or the resistance (the “Shield”) unless you use a trial-and-error system.

Without any further dilly-dallying, allow me to introduce the emotions!

(NOTE: Each special effect lasts only for one turn, unless otherwise noted)


Effect: “Your foe is immobilized by your sadness!”

Foe skips a turn



Effect: “Your innocence strengthens your heart!”

Heart +Lv (Lv is the Level of the Kaveri using the technique. On non-Kaveri cards, it refers to the level of any Kaveri of your choice).



Effect: “Your foe lets gladness into the heart!”

(The gladness affects the foe each turn, Lv points, like “poison” in RPG games)



Effect: “Your hopelessness weakens your heart and strengthens your emotions!”

Heart –Lv, Emotion + Lv



Effect: “Your happiness heals you!”

Heal Lv hit points



Effect: “You are protected by the power of love!”

You become impervious to all Foes’ effects for a turn



Effect: ”Your emotions resound with anger, but your body feels weak!”

(Emotions +Lv, HP – Lv)



Effect: ”Your Frustration keeps on growing!”

Multi-turn technique that lasts Lv turns, +1 temporary emotion each turn [this is cumulative].



Effect: “You intimidate your foe! You sense weakness across from you!”

Next  technique on you from a Foe has no effect



Effect: You are paralyzed by your nervousness!

Skip next turn, add Lv(2) to E, H, or HP on the turn after the one you skipped. This effect ends until battle is over.



Effect: “The Power of your Wit is truly unpredictable!”

(Random effect, chosen at random from the first 10 Emotions above)

Comic Wit


Effect: “You can’t know what you are doing when you behave so silly!”

(Random effect, chosen at random from the first 10 Emotions above)

Comic Silly


Effect: “You never know what direction slapstick will take…”

(Random effect, chosen at random from the first 10 Emotions above)

Comic Slapstick

Why are the Comic Techniques Exactly the Same?

Functionally, yes. But keep this in mind: (1) There are some cards that will mention one of the three types of Comic by name (or “Comic” overall) (for example, Foes in their Heels and/or Shields) and (2) it adds a dash of flavor to the game as a whole.

In Addition! There are also “Custom” Techniques. So if you don’t like any of these, you can think of any superpower you want! (It doesn’t necessarily fit within the whole “non-violent” thing, although it can, but I figured it would be better for me to give more choices to you wonderful players out there).

For example, in one of my playtesting rounds I created a Kaveri (who was a beach ball) and he had a custom technique in which he would shout the word “Salami!” and defeat foes with that. Exactly how that worked I haven’t worked out, but maybe you can do a better job at designing a Custom Technique that makes sense (although I have no idea why you would want to do that…)

The Custom Techniques are not of any type, and so are not affected by either Heels or Shields. Nor do they have special effects the way that the emotional techniques do. However, to make up for that fact, they deal extra Schmerz (the specifics will be noted in the rulebook).

Each Emotions has ten different techniques (I named them all) Grades 1 – 10.

Find out more about them in the coming weeks!

Copyright 2015, Jared Gimbel, Kaverini Korp, and WorldWhile Comics

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2 thoughts on “Introducing: The Emotions!

  1. Pingback: Possibly Playable for the Expo: Kaverini Antarctica Adventure! | The Official Kaverini Website

  2. Pingback: How to Create Your Character in “Kaverini: Nuuk Adventures” | The Official Kaverini Website

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